For those who have experienced this acclaimed title, or most other third-person combat game, chances are you're well-versed in the fantastic technique known as the “rolling dodge.” This defensive move allows your character to perform a front, lateral, or rearward somersault to avoid all incoming damage and gain space from the bad guy. Seems useful, doesn't it?
The evasion roll, however, has gotten plenty of criticism, not simply because of the rolling; some have dubbed it foolish, a easy way out, and an unrealistic move — and sometimes, I concur. You should see me somersaulting past hostile mobs in a well-known fantasy game — they can't hit me! But this game's evasion move stands as the roll to outdo all previous evasion moves, and let me explain.
In Elden Ring's case, the designers identified a clever approach to counter all sentiments that the move is not challenging enough: simply give all foes excessive power, triple that, and each player character who approaches them will feel immensely thankful because of their evasion move, myself included. When the stakes are this high, evading successfully seems like an accomplishment, instead of an unfair advantage.
No different defensive move in this RPG matches this sense of satisfaction and dependability, since rapid sprints don't cover much ground and guard stances are readily overcome by tough opponents. A person once suggested hopping as the main Elden Ring dodging technique, but aside from not providing optimal placement, I couldn't understand how getting my skull smashed in would improve my chances of beating enemies (lack of skill, maybe).
But even though the dodge roll offers respite in an otherwise brutal game, it demands ability. Firstly, this title's rolling dodge merely initiates a window of invulnerability after you release the evasion key, which stops a quick, panicky escape from dangerous scenarios. Furthermore, while it might transport you away from foes, it's far more effective to utilize it as a moment to get closer, preferably behind the opponent, and deliver attacks. And, finally, it remains necessary to understand and anticipate enemy attacks, since evading too early of a prolonged preparation might terminate your protection before the blow lands… which will seriously hurt.
Even though rolling-dodging in quick succession could appear somewhat silly (credit to Geralt once more), this isn't truly feasible in this title. Naturally, that fails to transform it into a believable combat move — which is precisely why it would be pure horror to witness it in a title like a historical simulation — but this is a flashy fantasy title being considered, thus why worry?
Like any proper rolling dodge, this title's rolling animation is enhanced with a brief tumbling leap at the beginning, giving it an energetic feel rather than placing the avatar onto the ground. According to your loadout, the technique may seem extremely nimble or somewhat sluggish, however, it's consistently swifter and more seamless than the evasion moves featured in the previous titles. True, you could plant your big blade on the floor if you're carrying one, but that's your responsibility for not just playing a crossbow (In jest — avoid using Elden Ring with a crossbow).
The game's avoidance feature creates the perfect balance between obstacle and possibility, granting chances of triumph while threatening to take that hope away at the slightest mistake. Perfect this move, and you'll be rewarded with not only success, but fulfillment.
A tech journalist and gaming enthusiast with over a decade of experience covering hardware innovations and gaming culture across Europe.